Rover Mechanic Simulator is a game that allows you to take care of your own car, repair it, and use it for transportation. It has an interesting mechanic where you can trade in your car for new ones when they break down.
The mech mechanic simulator sell parts is a game that was released in 2017. The game has received positive reviews.
I’ve been assigned to the Way Too Many Games team to work on simulator games for some reason. I just reviewed Lawn Mowing Simulator, and I must confess that simulators induce a kind of mindless Zen state. They’re mechanically basic for the most part, with a lot of minor steps that most games would simplify. However, when you take a series of little steps, you’ll find yourself in a zone where it’s almost pleasant. Unfortunately, if there isn’t enough information in these little stages to make you feel like you’re dealing with a real person, it may get tedious. Unfortunately, Rover Mechanic Simulator falls short in this area, but bear with me as I explain.
We’ve successfully built the first Martian colony in Rover Mechanic Simulator, and you’re the new mechanic in charge of repairing and maintaining the rovers. It’s a basic concept, but one that’s intriguing since it involves equipment that not many people have access to. Unfortunately, you won’t be able to utilize the rovers to explore Mars, but I suppose that’s something you’d leave to the controllers anyhow.
Some hints on which components to scan first may be found in the contract’s descriptions.
First and foremost, we must get familiar with our store and what each item performs to assist us in our work. The workbench is where you may clean filthy equipment and disassemble minor components. Often, it isn’t the whole item that need replacement, but rather a tiny component inside it. You’ll use your resources to create new components for the rovers on the 3D Printer. You may print individual parts, which are faster and less expensive, or complete sets, which are more expensive and take longer.
When you initially start a contract, the M.C.U. (Main Control Unit) is where you’ll access your crane to transfer the rovers over to your workstation. If you want to take a break from unscrewing items, you may play various mini-games on the M.C.U. like Snake and Pong. You’ll break down and solder the rover’s PCBs on the PCB Table (Printed Circuit Board). Before you can figure out which components need to be changed and soldered on, you’ll probably need to use the compressor to clear them off. Configuring the rovers is the last stage before they can be finished. You’ll play a little mini-game at the Rover Configurator machine that’s similar to those circuit board mobile games where you connect straight or 90° components from a beginning point to a completion position. Once you’ve completed this, you may conclude the contract and receive your prize.
Choose your route, although you should probably start with Technician. It’s preferable if you can dismantle and rebuild components as quickly as possible.
You’ll have full access to all contract options after you’ve completed the lesson. Sojourner, Spirit and Opportunity, Curiosity, and Perseverance are among the five NASA rovers that will be repaired. Some of them will only be accessible after you reach a particular rank, which may be attained by accumulating 1,000 experience points. As your level rises, you’ll be able to take on more difficult contracts that pay more money and give you more experience points. Each level will also provide you a level up point, which you may use to purchase one of three upgrades. The Analyst layer aids in the quicker detection of damaged or malfunctioning components. A technician is skilled in quickly disassembling and reassembling components. Economists are concerned with ensuring that you are not overspending on new component printing.
My major problems with Rover Mechanic Simulator may readily be seen in the leveling mechanism. My Technician abilities were the first thing I improved so that just unscrewing five screws and replacing them wouldn’t take me an eternity. Even with the quickest update, which increases unscrewing speed by 90%, it still seems like a hassle. However, it isn’t my problem that I have to unscrew components. It has to do with the fact that you can’t pick and choose which major component to unscrew. You do go into that simulator kind Zen when you need to clean, fix, disassemble, and re-solder components. Unfortunately, there are a lot of unnecessary processes that make it difficult to keep playing.
When you’re initially getting the rover ready, reading contract descriptions can assist you figure out where to start scanning.
The first step is to scan the system and determine which components need to be replaced. This is accomplished by switching to the scanner and pressing and holding the scan button on each component for a second, turning it green, yellow, or red. Green is fine, yellow is somewhat damaged, and red is severely damaged and must be fixed. If the component is brown, it must be removed and cleaned before being scanned to determine whether or not it is damaged. Because of the way the procedure is now set up, you must unscrew every component that is remotely close to the component you need to replace.
I’ll address the picture below this paragraph since it’s simpler to explain with a visual assistance. As you can see, I need to rebuild the suspension system on this rover, but the struts and wheels seem to be in good shape. Instead of just removing the strut with the wheel and rotor components intact, I must also remove the wheel, rotor, and any other items connected to the strut. Before I can begin removing the suspension system, I must first remove the strut and its components. That is also something I must do for each wheel that is connected. This gets tedious, and no upgrade will provide you that ability; instead, they will just speed up the procedures. This applies to each and every component. Instead of being able to remove the whole Solar Panel A & B at once, I have to take them apart piece by piece, even if they are not damaged.
Why would I need to remove the wheel and rotors if I could just remove the strut with the wheel attached?
Visually, I wasn’t wowed, but the rovers’ models are well-made and seem to be accurate for the most part. The models have a lot of detail, although the texturing may be a little murky up close. Which is a shame since you spend a lot of time in the game inspecting individual components. It’s not bad, but given the poor performance, I anticipated a little more. Because every moment and camera move is greeted with horrible shuddering, I believe Rover Mechanic Simulator is not even operating at 30FPS the most of the time. It seems choppy, which makes navigating components with tiny motions a pain.
Sound design is a bit of a challenge here since it’s extremely basic, which is most likely a design decision. You’re on Mars, trapped inside an airtight mechanic shop with no one else. There won’t be anything in the way of ambient noises or anything else. There is a radio station that plays a variety of music genres, with just a few license-free songs for each genre. You’ll finish the soundtrack in thirty minutes, and then it’ll simply keep repeating. I strongly advise you to listen to your own music while playing. Aside from that, the only sound effects you receive are from the activities you do. Screw guns, air compressors, and the 3D Printer all have their own sound effects and mechanical whirrs, and they’re all quite good.
The rovers are well-designed for the most part, although texturing may be lacking up close.
The concept of Rover Mechanic Simulator appeals to me, and I enjoy the notion of repairing things like Mars rovers. Unfortunately, there are just too many elements of the game that make it a pain to play. Not being able to pick and choose which parts to dismantle, as well as being compelled to unscrew superfluous components, is not something a professional would do. With just five rovers, you’ll be performing the same activities on the same machines a lot, and the performance problems will cause more irritation than Zen moments.
The primary body of the rover, as well as its major components, are well-designed and detailed. However, textures get murky when seen up close, which is unfortunate since you see everything up close.
There are many details and processes involved in detecting and fixing problems, but needless deconstruction slows down the process significantly. The performance is likewise lacking.
There is a radio with a handful of tracks from each genre of generic license free music. Aside than that, it’s just drill noises, canned air, and mechanical whirs.
There isn’t much variation here, with just five rovers to repair, and a lot of needless disassembly is required, which may be irritating. Upgrades make the game a little more bearable.
On PC, Nintendo Switch, PlayStation 4, and Xbox One, Rover Mechanic Simulator is now available.
On the Xbox Series X, the game was reviewed.
The publisher supplied a copy of Rover Mechanic Simulator.
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