Beginners should start with this build, which focuses on the tank role and provides plenty of defenses for newer players. The goal is to survive as long as possible while dealing heavy damage.
The “tft item builds” is a guide that will teach new players how to build the perfect character for their playstyle.
Beginner’s Guide to Building a TFT Bruiser
Because there are so few squishy units in the team mix, Bruisers have a particularly tanky playstyle. Most of the time, the biggest concern is the team’s damage output (as without proper itemization it is quite low). This is where Urgot and Jinx come in useful, as they fulfill multiple synergies in this team while also providing a significant boost to the comp’s damage output. We’ll go through the most common beginner-friendly TFT Bruiser build, how to play it throughout the early, mid, and late game, which Hextech Augments are optimal for this build, and how to outfit and place your troops in our Teamfight Tactics Bruiser Build Guide.
OTHER WELL-KNOWN BUILDINGS
Challenger • Syndicate • Yordle • Imperial Colossus • Mutant • Clockwork Sniper • Academy • Arcanist • Chemtech • Innovator • Scrap Enforcers
Bonus for Bruiser Synergy
Bruiser: Your whole squad receives an additional maximum health benefit (counts per unit). The boost is doubled for any Bruiser troops on your squad. 4 250 2 125 125 125 125 125 125 125 125 125 125 125 125 6 450 Health 8 700 Health 6 450 Health 6 450 Health 6 450 Health 6 450 Health 6 450 Health 6 450 Health
Bruiser Build of the Year
- Mundo, Dr.
- Mundo injects himself with “medicine,” which restores 40% of his maximum Health and gives him 5 seconds of vigor. He heals an extra 100% of his maximum Health during the duration of the energized state and delivers magic damage to a random nearby opponent every second. When the “medicine” wears off, Dr. Mundo unleashes a bolt of lightning that delivers magic damage to all opponents within 2 hexes equal to a percentage of his current health.
- Illaoi
- Illaoi smashes her target, binding her soul to it for 5 seconds while inflicting magic damage. Illaoi gets healed for a percentage of the damage sustained by her target while they are bonded.
- Kench Tahm
- Tahm Kench consumes his prey, keeping them in his belly and inflicting magic damage over a three-second period. They are invulnerable to other sources of harm during this period, and Tahm Kench suffers 40% less damage. If they die within, Tahm Kench spits out either a random item component they were carrying or the unit’s cost in gold. Otherwise, he spits them towards the distant opponent, temporarily stunning any who are hit. If the target is unaffected by crowd control. Tahm Kench, on the other hand, will inflict 35 percent magic damage.
- Trundle
- Trundle bites his victim, delivering 150 percent of his Attack Damage and halving the enemy’s Attack Speed for 3 seconds. Each bite also deducts Attack Damage for the duration of the fight.
- Vi
- Vi’s next strike is enhanced to rip through her target, causing magic damage to all foes in a cone and lowering their Armor for 8 seconds.
- Zac
- Zac extends his arms up to three hexes, inflicting magic damage to the two foes that are the farthest away.
- Jinx
- Jinx launches her rocket into the air, then crashes down at the epicenter, causing magic damage to opponents in the immediate vicinity and 50% damage to all other enemies in a huge region. For 5 seconds, the epicenter burns all units except Jinx, delivering true damage equal to a percentage of the target’s maximum health and decreasing healing by 50% for the duration. She then switches to her rocket launcher for the remainder of the fight, causing her strikes to explode in a small region surrounding her target, dealing percent of her Attack Damage.
- Urgot
- Urgot assaults the nearest adversary at a predetermined rate of attacks per second for the following 5 seconds. Each assault inflicts bodily harm. (The damage dealt by this ability scales with Attack Damage and Attack Speed.)
Comp Guide for the Bruiser Team
Early in the game
Get a couple Bruisers teamed with back-line damage dealers to start the game. Vi, Caitlyn, Illaoi/Trundle, Tristana, and Zac are a few names that come to mind. Caitlyn works nicely with Vi after you obtain Enforcer-two (which is quite beneficial in the early battles) and is a wonderful source of extra damage, particularly because to her powerful ultimate, which one-shots most level one adversaries. Overall, early synergies like Bruiser-two, Sniper-two, and the previously stated Enforcer-two are important in this team makeup.
Mid Game
The middle game of this squad composition is a little tough since you’ll fast run out of damage! As a result, the suggested core team will now consist of Vi, Trundle, Zac, Illaoi, Caitlyn, and Miss Fortune. Consider adding Gangplank as the seventh unit after you reach level seven at the conclusion of stage 4-1, since he offers you the Mercenary-three synergy and may serve as an item keeper for Urgot. Maintain a thriving economy and stockpile gold, since you will undoubtedly use it.
Late Game
Because there are a few essential units that make this build powerful, whether you win or not will purely depend on your luck right now. The Bruiser build requires Urgot, Tahm Kench, Zac, Trundle, Vi, Illaoi, and Dr. Mundo. Jinx is the last unit. Even though Jinx doesn’t seem to bring much to the squad, she does complete a few important synergies such as Twinshot, Sister, and Scrap, so she’s worth pursuing.
Items to Consider
Infinity Edge, Hand of Justice/Giant Slayer, Urgot Runaan’s Hurricane Warmog’s Armor, Dragon’s Claw, and Bramble Vest by Dr. Mundo. Guinsoo’s Rageblade, Jinx Giant Slayer, Hand of Justice The Bruiser build may be enhanced with a number of Hextech Augments, making it very flexible and powerful in most games. Hextech Augments like Twinshot, Bruiser, and Chemtech are excellent, with any others that boost unit damage or defensiveness coming in second. Lower-tier options include Omnivamp, health regen, and burning opponent troops.
Positioning of Units
Trundle, Illaoi, Dr. Mundo, Zac, Tahm Kench, and Vi should all be in the first row since they’re melee Bruisers who need to start inflicting damage as soon as possible in order to fill up their ultimate abilities. Urgot occupies the third row, with Jinx occupying the fourth row’s edge as the primary backline. Urgot’s placement lets him to charge up his ultimate without being targeted by back-line Assassins (who would otherwise attack Jinx), which is precisely what we want! He’ll vaporize everything on the screen once his ability is cast.
TFT Bruiser Build Beginner’s Guide was initially published on
The “tft guide” is a guide for players who are new to the game. The guide will teach players everything they need to know in order to build their first character.
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